4-ESS: Earth and Space Sciences

4-ESS1: Earth’s Place in the Universe

4-ESS1-1: Use evidence from a given landscape that includes simple landforms and rock layers to support a claim about the role of erosion or deposition in the formation of the landscape over long periods of time.

Erosion Rates
River Erosion

4-ESS2: Earth’s Systems

4-ESS2-1: Make observations and collect data to provide evidence that rocks, soils, and sediments are broken into smaller pieces through mechanical weathering and moved around through erosion.

Erosion Rates
River Erosion

4-ESS2-2: Analyze and interpret maps of Earth’s mountain ranges, deep ocean trenches, volcanoes, and earthquake epicenters to describe patterns of these features and their locations relative to boundaries between continents and oceans.

Building Pangaea
Building Topographic Maps
Reading Topographic Maps

4-ESS3: Earth and Human Activity

4-ESS3-1: Obtain information to describe that energy and fuels humans use are derived from natural resources and that some energy and fuel sources are renewable and some are not.

Carbon Cycle
Energy Conversions
Greenhouse Effect
Greenhouse Effect - Metric

4-LS: Life Science

4-LS1: From Molecules to Organisms: Structures and Processes

4-LS1-1: Construct an argument that animals and plants have internal and external structures that support their survival, growth, behavior, and reproduction.

Circulatory System
Comparing Climates (Customary)
Comparing Climates (Metric)
Digestive System
Flower Pollination
Honeybee Hive

4-PS: Physical Science

4-PS3: Energy

4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object.

Sled Wars

4-PS3-2: Make observations to show that energy can be transferred from place to place by sound, light, heat, and electric currents.

Circuit Builder
Conduction and Convection
Energy Conversions
Heat Absorption

4-PS3-3: Ask questions and predict outcomes about the changes in energy that occur when objects collide.

Sled Wars

4-PS3-4: Apply scientific principles of energy and motion to test and refine a device that converts kinetic energy to electrical energy or uses stored energy to cause motion or produce light or sound.

Circuit Builder
Energy Conversions

4-PS4: Waves and their Applications in Technologies for Information Transfer

4-PS4-1: Develop a model of a simple mechanical wave (including sound) to communicate that waves (a) are regular patterns of motion along which energy travels, and (b) can cause objects to move.


4-PS4-3: Develop and compare multiple ways to transfer information through encoding, sending, receiving, and decoding a pattern.

Programmable Rover

4.3-5-ETS: Technology/Engineering

4.3-5-ETS1: Engineering Design

4.3-5-ETS1-3: Plan and carry out tests of one or more design features of a given model or prototype in which variables are controlled and failure points are considered to identify which features need to be improved. Apply the results of tests to redesign a model or prototype.

Digestive System

4.3-5-ETS1-5(MA): Evaluate relevant design features that must be considered in building a model or prototype of a solution to a given design problem.


Correlation last revised: 9/16/2020

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.